

Auto-Potion will work wonders to keep him alive while he keeps enemies disabled and immobilized (pro tip: find the enemies on the field with the highest success chances, and keep him locking those down, while the rest of your party kills the more resistant ones), and having a ranged, instant, 100% rez, 70/150 HP heal, and MP restoration is super useful.Īgrias, meanwhile, is just a murder machine. Mustadio makes a great Chemist, since Chemists can use guns. The spillover JP mechanic helps a lot too - doing a ton of battles with one character solely as a Knight, for example, will eventually unlock Monk for every character they've been fighting alongside, without needing them to ever even look at the Knight job. Random battles will scale based on the highest level party member - so if you have any underleveled units, you can safely grind JP with them. Master their Action abilities for their base jobs and they'll just wreck or lock down entire battlefields. Keep Ramza out of some fights, and level up Mustadio and Agrias, especially in their base jobs. I guess that doesn't really answer your question either :P but I can't help but think you should be able to have a way out without having to cheat. Hell, any human special character that isn't Rafa, Malak, or Cloud is a powerhouse.Īny well trained Chemist/Monk/Priest/Wizard/Time Mage should also be able to carry a lot of weight resurrection, MP restoration, AoE damage, and Haste are generally hard for the AI to come by, and aren't that easily countered with white hits. You don't start seeing the obscure monsters or jobs that are actually dangerous until late in the game, by which point you should have characters like Agrias or Orlandu that can easily dominate the field. If they don't have a back-row support unit or a front-row boss level enemy, it's easy to swarm them one by one. One major one is while they do tend to try to gang up on a single unit, they aren't hard to bait or block away from doing so, and tend not to protect themselves from the same fate.

Monsters also scale kinda poorly compared to humans thanks to equipment and their general lack of useful abilities.Īlso, the AI has a lot of flaws. Even when they do have dangerous skills, they never have any Reaction/Support/Movement skills that are worth a shit. Unmodded FFT barely allows the CPUs to make use of any abilities in random battles their job levels are set too low, and the job requirements for most jobs are also too low to learn anything on the way up (as you can only set one job's level for any unit).
